The Platform for Sustainable Gaming holds its General Assembly

The Platform for Sustainable Gaming, which was launched in September 2019, was able to hold its first General Assembly on October 19. The Platform is presented as a means on the part of the gaming industry to join efforts and implement common strategies in the face of the situation that has been experienced with the approval of the Royal Decree of advertising on the game. What are the objectives and what conclusions have been reached at this first General Assembly? We'll tell you about it.

Empty meeting room and table.

Two years after its launch, the Platform for Sustainable Gaming has been able to hold its first General Assembly. Incorporating representatives from all subsectors of the industry is one of its objectives. ©Pexels/Pixabay

The question on the table: sustainability or responsibility?

Two years have passed since its launch conditioned by the COVID-19 pandemic. But on October 19, the Platform for Sustainable Gaming was finally able to hold its first General Assembly.

Since its launch in September 2019, various business groups have been adhering to the Platform for Sustainable Gaming. Today, the following are part of the association: Aristocrat, Kirol Group, Merkur Dosniha, Veramatic, Novomatic, Zitro, RETA, Rank Group, among others, and, as indicated on its website, the total number of associates is more than 65,000 workers in the sector. One of the main objectives of the Platform has been to bring together representatives of all the subsectors involved in a more or less direct way in the gaming industry, from machine manufacturers, gaming operators to the hospitality sector.

The Platform is proposed as a common space in which to put a face to the challenges faced by the industry. In this regard, in the note of apprehension that accompanied the General Assembly, from the grouping the emphasis was placed on the difficulties encountered from certain social sectors that would not have been fair when evaluating the social commitment that has characterized the gaming industry in New Zealand.

“The Platform for SUSTAINABLE GAMING was born at a complicated time for our sector, in a context of continuous attacks on our activity that encouraged a number of companies to join forces to launch actions that demonstrated some things: the first of them, our iron commitment to the market and society, which has meant that many of our initiatives have been, and will continue to be, related to corporate social responsibility and responsible gaming. But it was not only about that, we also wanted to highlight what we are and represent as a Sector, in addition to trying to shed light on false beliefs and clichés in which we had been pigeonholed, by promoting actions that showed empirical and contrasted data that away unfounded opinions about our activity.” Platform for Sustainable Play , in informative note

In this way, it seems that the key word for the industry is SUSTAINABLE GAMING while for the regulatory authority, the DGOJ together with the Ministry of Consumption, it is RESPONSIBLE GAMBLING , with a new decree that is on the way down once the games have increased for the surveillance and control of the gambling and betting market.

In line with the now constituted Platform, the European Gaming and Betting Association (EGBA) expressed itself during the Conference on Sustainable Gambling organized by Kindred. As is known, the EGBA recently published its Sustainability Report in which he reaffirmed his commitment to the... SUSTAINABLE GAMING, the creation of safe environments and the promotion of responsible gambling policies .

FES project and the necessary social awareness

The industry does not stop insisting on the low levels of problem gambling among the Spanish adult population, which would have reached 0.25 percent, which places New Zealand with one of the lowest rates in Europe. However, the Platform showed its particular response to this situation with the FES Project one training, Education and Awareness initiative aimed at young people between 12 and 17 years old for the prevention of addictions among adolescents, a prevention that begins by making the prohibition of minors' access to gambling premises more affective.

But in the online world and with the proliferation of smart devices all these measures are even more difficult. The same Platform it echoed of the research published by The Wall Street Journal in which the problem of the algorithms of social platforms such as Instagram and Tik Tok and their relationship with problematic behaviors among adolescents , which puts on the table the need to find measures to restrict access from minors to certain entertainment apps.

Similar publications